(perspective mode)
(camera mode)
With all that set I started animating the character. What seemed really tedious to me was making a key frame for every seprate joint. For some reason I imgined that you can select the character make a keyframe, move it a bit and make another keyframe and Maya would figure everything else out. But appearantly it doesn't work that way, you have to keyframe ever joint seperatly. So to start off with I did a simple scene where the bully is loughing at the nerd, so all it required for the bully to do was to point a finger and move his shoulder a bit.In render view I have noticed that some of the character were black and I fugured that the issue was the project was not set up properly. I was given a workspace but not the whole project. But that was not a diffcult fix, so I've set up the project and reatched all the texture to the characters.
I asked Callum to help me with the render so it was consistent to what he has done with some other scenes, so we went through the shadows and lighting and adjusted it a bit more. After starting the batch render I was frustrated to find out that it was rendering the wrong camera angle, I had trouble figuring out why, but Callum noticed that there were keyframes set for the camera, so after deleting those and setting up the camera again all was good and I left it alone to render. Can't wait to draw some faces on that later!
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