(creating the controls and naming them)
(Colouring the controls, pink for right and blue for left)
Then I insterted the IK handles on the legs. IK handles stands for Ivenverse Kinematics. There are
three types of IK handles with corresponding solvers: Single
Chain (SC) Handle, Rotate Plane
(RP) Handle, and Spline Handle.
(SC/RP Handles used for limbs)
(Spline Handle used for necks or tails)
- Single Chain (SC) Handle and Rotate Plane (RP) Handle can be used to animate the motion of an articulated figure's limbs, and similar objects.
- Spline Handle can be used to animate the motion of curvy or twisty shapes, such as tails, necks, spines, tentacles, bull-whips, and snakes.
- SC Handle's end effector tries to reach the position and orientation of its IK handle.
- RP Handle's end effector only tries to reach the position of its IK handle.
- When you are using SC Handle, to control the orientation of the middle joints, you rotate the IK handle.
- When you are using RP Handle, two vectors, Pole vector and Handle vector, define the plane in which the middle joints lie on.
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